MaxMine measure what happens across an open-pit mine site — where the time goes, where productivity is lost, and what a crew could be doing differently. The measurement was already good. Getting it in front of the people who could act on it was the part that was not solved.
Two constraints hit at once. MaxMine did not have the internal design capacity to take it on, and the product had a deadline against it, with the UX work sitting directly on the critical path. Every week spent recruiting or waiting was a week the product did not ship.
The deeper risk was adoption. An operator or supervisor mid-shift has no patience for a screen that is slow, cluttered, or asks them to work out where to look. If the app failed to earn its place in the routine of a shift, none of the data behind it would be used, and the investment in measurement would return nothing.
That set an unusually blunt success test. Not whether the app was delivered, but whether people voluntarily opened it on site, week after week, once nobody was watching.